Devin Broussard's Projects
Testing enemy AI
A demo of a few steering behaviours
Implemented A* pathfinding from header files
School final project created as part of a team in Unreal Engine
Binary tree created from blank header files
Console-based calculator
A simple game created to test out 2d console movement
Example projects including a dictionary using key/value pairs, and a functional doubly linked list.
My personal README
My personal website!
First project made in C++
In class exercise used to demonstrate basic combat between enemies, and structs
Finance tracker created in ReactJS
Made during a school-wide game jam that lasted eight hours. The theme was: "Control two things at once".
Created as second graded assessment in class. Includes in game abilities that implement vector and matrix objects in a 3D space.
Collaborative project made to build teamwork skills and to demonstrate animations using Raylib. Third graded assessment
Engine template for console applications
Game engine template created in C++ for use with Raylib. Created with more functionality than the previous game engine template made in C#.
A collection of useful .gitignore templates
Console-based hangman game
Built onto the first exercise from AIE, console game with turn-based combat
First exercise at AIE, console game
Working with Unity's new input system
Console game created as my first graded assessment at school
Created with CodeSandbox