Comments (1)
Currently the test scenes are all hard coded since this project is just meant to teach these techniques. The goal is to learn from this and integrate it into your own engine/codebase. There is a LOT of hard coded bits for each scene so it isn’t really practical to make a tutorial for it.
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Related Issues (18)
- Can you also sharing the assets to generate hybrid ray tracing output? HOT 4
- Missing texture files HOT 3
- Questions about the shadow denoising method used HOT 5
- Missing blue noise textures HOT 1
- Fails to run on RX 6800 with Radeon Software 21.10.1 HOT 6
- Runtime error at launch HOT 4
- Possible optimization?
- Failed to find a suitable GPU (GeForce GTX 1060 6GB) HOT 6
- Visual abnormal encountered while trying to build the project with VS 2019 HOT 3
- Would it be possible to add Cornell box scene?
- I made it compiled in Ubuntu 2022 but getting black bunny
- Failed to configure on MSYS2 UCRT64 HOT 1
- Failed to build on MSYS2 UCRT64 HOT 1
- hi,I have built scuuessfully,but why i met this error when i run it?
- Cannot run the application HOT 4
- Vulkan validation error on debug build? HOT 2
- Runtime error when submit command buffer HOT 1
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from hybrid-rendering.