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foxbot avatar foxbot commented on July 24, 2024

Updated Docs are here: http://rtd.discord.foxbot.me/en/docs-dev/

Feel free to drop in the discord channel for questions like this.

The Ready event is now DiscordClient.Ready.

~foxbot

On Apr 29, 2016 16:37, "Zodge" [email protected] wrote:

First of all I want to say I love the work done so far with this lib!
Thank you all!

My question is how or what event can I use when the bot has Connected
and/or 'Ready'?

I've been reading the DiscordBot code since the current documentation is
abysmal at best, and I see there is (or once was) an event on the
DiscordClient object called 'Ready' (the Twitch module uses it). After
looking for documentation, searching the open/closed issues and banging my
head against the wall, I've come to the conclusion that it may or may not
have been changed to 'Connected' but I don't see this in here either.


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RvanMiller avatar RvanMiller commented on July 24, 2024

I'm using the latest version published to nuget (0.9.0-rc3-3) and there is no DiscordClient.Ready. Was this implemented in a later version? I checked master and dev branch to see if it's there but I don't see it, unless it's an extension method in another file?

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foxbot avatar foxbot commented on July 24, 2024

Latest version is 0.9.1 on master, and DiscordClient.Ready definetly
exists.

On Apr 29, 2016 16:49, "Zodge" [email protected] wrote:

I'm using the latest version published to nuget (0.9.0-rc3-3) and there
is no DiscordClient.Ready. Was this implemented in a later version? I
checked master and dev branch to see if it's there but I don't see it,
unless it's an extension method in another file?


You are receiving this because you commented.

Reply to this email directly or view it on GitHub

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RvanMiller avatar RvanMiller commented on July 24, 2024

Okay I see it now. Didn't realize it was a partial class D: derp. Thanks

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