Comments (4)
Updated Docs are here: http://rtd.discord.foxbot.me/en/docs-dev/
Feel free to drop in the discord channel for questions like this.
The Ready event is now DiscordClient.Ready
.
~foxbot
On Apr 29, 2016 16:37, "Zodge" [email protected] wrote:
First of all I want to say I love the work done so far with this lib!
Thank you all!My question is how or what event can I use when the bot has Connected
and/or 'Ready'?I've been reading the DiscordBot code since the current documentation is
abysmal at best, and I see there is (or once was) an event on the
DiscordClient object called 'Ready' (the Twitch module uses it). After
looking for documentation, searching the open/closed issues and banging my
head against the wall, I've come to the conclusion that it may or may not
have been changed to 'Connected' but I don't see this in here either.—
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I'm using the latest version published to nuget (0.9.0-rc3-3) and there is no DiscordClient.Ready. Was this implemented in a later version? I checked master and dev branch to see if it's there but I don't see it, unless it's an extension method in another file?
from discord.net.
Latest version is 0.9.1 on master, and DiscordClient.Ready definetly
exists.
On Apr 29, 2016 16:49, "Zodge" [email protected] wrote:
I'm using the latest version published to nuget (0.9.0-rc3-3) and there
is no DiscordClient.Ready. Was this implemented in a later version? I
checked master and dev branch to see if it's there but I don't see it,
unless it's an extension method in another file?—
You are receiving this because you commented.Reply to this email directly or view it on GitHub
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Okay I see it now. Didn't realize it was a partial class D: derp. Thanks
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Related Issues (20)
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- Add Unknown event
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