Comments (6)
@aequasi since everything will be non-static, what do you think about having drivers for the REST client so that we can use the ReactPHP HTTP Client for async requests and use Guzzle when not using the WebSocket?
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I think that's a really good idea.
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@aequasi what do you think about having promises everywhere? There are some things that don't need promises but should we still use promises so that it is consistent?
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I haven't converted these methods yet as they don't use HTTP requests:
- Channel::getOverwritesAttribute()
- Guild::getRolesAttribute()
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being consistent is generally a good idea, i'd say lets put them everywhere
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Version 4 being released.
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Related Issues (20)
- how can i record the voice to disk? HOT 1
- Can this project access websocket messages as a user or only as a bot? HOT 1
- How can I get this event? HOT 1
- I am retrieving data from the database and want to periodically check to assign the user's role. How can I do that?
- Interaction member caching nullify member status/presence
- "Sending command" issue HOT 1
- Embeds can't have 2 fields with the same name HOT 3
- Breaking change in ReactPHP Promise package causing TypeError in Discord PHP bot HOT 1
- Promises v3 Checklist HOT 4
- ExtendedPromiseInterface and CancellablePromiseInterface no longer exist, existing implementations should just be PromiseInterface
- Existing instances of resolve() and reject() needed to be updated to match the new templates of `resolve(T $value): PromiseInterface<T>` and `reject(Throwable $reason): PromiseInterface<never>`
- Existing instances of done() must be replaced with the new rejection handling system
- Channel duplication on edit HOT 8
- Message reactions property not filled when fetching message, cannot be freshened HOT 2
- PHP 8.2 HOT 2
- GUILD_MEMBER_UPDATE Error HOT 6
- Error MODEL_TYPE_CONVERT HOT 2
- Promise Interaction without any value HOT 1
- Ban function returning null HOT 8
- getPermissions() undefined method error HOT 2
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