Comments (5)
RGB to hex is already a requirement for another issue. Meaning that will be already covered. One thing I am not sure about is changing the colors in name tags and updating the cached colors in DUI's namespaces.
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Should be able to use https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#setting-changed-script-_script to handle the settings being changed
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Added with 2f7aa27
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Going to reopen this, as right now the nametag color support is its own selection besides the ACE3 option.
Wouldn't it be better to just merge that into the ACE3 option if nametags is present?
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And closed again as i just implemented it like that, i think that is better
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Related Issues (20)
- Chinese Simplified and Chinese Traditional Translation HOT 3
- FEATURE: Priotise Medic/Engineer Role Symbol in Radar & List
- members are recieveing the following error HOT 9
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- Error when `ACE_isEOD` is set with a number instead of boolean HOT 2
- Enhancement request: option to always show units' numbers in name list HOT 1
- Change DUI Speaking Icons With TFAR/ACRE Voice Volume(s) HOT 2
- FEATURE: Add setting for prioritising Medic/Engineer/EOD icons HOT 1
- LIS checks inside fast moving vehicles behave unexpectedly due to simulation time scope nature of `positionCameraToWorld` HOT 2
- DUI Radar unable to move with Layout Editor HOT 2
- DUI Squad Radar shows up in S.O.G. Prairie Fire Main Menu HOT 2
- Help/Bug: Icons near name list are pixelated/bad quality (unlike the high-quality ones in the steam workshop screenshots) HOT 5
- Error in mod.cpp HOT 2
- Team Management colors revert back to white HOT 1
- Feature - Opacity Control for Namelist of squadmembers next to the Radar HOT 2
- Option to remove vehicle icons from namelist
- Unit number (for command) visible next to names
- FEATURE - colour setting for the letter 'N' in North
- Game Stuck at loading screen with version 1.10.0 Loaded HOT 8
- Weird TFAR Beta incompatibility HOT 15
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