Comments (6)
For this I would just look for the current ambient light of the world. That means ignoring flashlights, lamps or other light sources that are not the sun or moon. That would mean something like 0 for total darkness and 1 for full daylight. (Maybe get overcast into that as well?)
As settings I would suggest just a slider (0 to 1) to set the minimal possible darkness modifier. Meaning if it is set to 1, that feature will basically do nothing, if it is set to 0 it does full effect on it and at night you will notice the difference.
Something like 0.5 means, you cannot be affected for half the range or below.
How does that sound?
from diwako_dui.
Not OP -- but that sounds good to me! I've personally been trying to find some performant way to at the very least "reveal" people if you are personally pointing a flashlight beam at them, and if I find that I may post it here as well.
from diwako_dui.
Update on this. Feature is planned, waiting for Arma v2.00 release to implement.
from diwako_dui.
As in goals for DUI v2, or...
... Or "Arma 3 v2???"
from diwako_dui.
As it looks like right now, DUI v1.8.0 might be released before the Arma v2.0.0 release. Then with Arma v2.0.0 we will add stuff with the getLightingAt
into the next DUI update
from diwako_dui.
There's gonna be a getLightingAt FUNCTION?!!!!!
https://media1.tenor.com/images/2632080820083740352fec68b34f7ff0/tenor.gif?itemid=5821984
from diwako_dui.
Related Issues (20)
- Chinese Simplified and Chinese Traditional Translation HOT 3
- FEATURE: Priotise Medic/Engineer Role Symbol in Radar & List
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- Error when `ACE_isEOD` is set with a number instead of boolean HOT 2
- Enhancement request: option to always show units' numbers in name list HOT 1
- Change DUI Speaking Icons With TFAR/ACRE Voice Volume(s) HOT 2
- FEATURE: Add setting for prioritising Medic/Engineer/EOD icons HOT 1
- LIS checks inside fast moving vehicles behave unexpectedly due to simulation time scope nature of `positionCameraToWorld` HOT 2
- DUI Radar unable to move with Layout Editor HOT 2
- DUI Squad Radar shows up in S.O.G. Prairie Fire Main Menu HOT 2
- Help/Bug: Icons near name list are pixelated/bad quality (unlike the high-quality ones in the steam workshop screenshots) HOT 5
- Error in mod.cpp HOT 2
- Team Management colors revert back to white HOT 1
- Feature - Opacity Control for Namelist of squadmembers next to the Radar HOT 2
- Option to remove vehicle icons from namelist
- Unit number (for command) visible next to names
- FEATURE - colour setting for the letter 'N' in North
- Game Stuck at loading screen with version 1.10.0 Loaded HOT 8
- Weird TFAR Beta incompatibility HOT 15
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