Comments (9)
Pushed to Dev workshop item for preview @Drofseh
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Hmm would require a rewrite for the player icon rendering part. Right now it is rendered simply as another unit tracked on the radar.
Not sure to be honest.
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I think you could get away with having this check done sooner
https://github.com/diwako/diwako_dui/blob/master/addons/radar/functions/fnc_cacheLoop.sqf#L42
and then adding this
if ((_specialTrack != []) && (_group == []) then {
_group = [_player];
};
inside this check
https://github.com/diwako/diwako_dui/blob/master/addons/radar/functions/fnc_cacheLoop.sqf#L16-L18
which would give
private _player = [] call CBA_fnc_currentUnit;
private _group = units group _player;
private _specialTrack = missionNamespace getVariable ["diwako_dui_special_track", []];
if (diwako_dui_compass_hide_blip_alone_group && {(count _group) <= 1}) then {
_group = [];
if ((_specialTrack != []) && (_group == []) then {
_group = [_player];
};
};
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Any more thoughts on this @diwako ?
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I haven't gotten around looking into it too much, life is busy atm. However vacation is coming up and that means I should have some free time to actually start into looking things.
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@Drofseh gave it some thoughts and here we go
Result:
https://streamable.com/a87ym
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Yah that works for me, thanks
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Gonna reopen this as a reminder for my self, I need to add one more condition check or else people end up rendering your own icon twice, which is not wanted obviously:
Check for group size as well
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Fixed with 5470427 . again, pushed for preview to dev workshop item
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Related Issues (20)
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