Comments (3)
pixelflow is a library that heavily depends on OpenGL/GLSL. Thats why all examples use PGraphicsOpenGL (P2D or P3D) as framebuffers.
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Maybe it's a bug in my mind, because now there is no problem to import javax.*
stuff. Sorry for disturbing.
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you're not disturbing at all, dont worry.
Well, you can use javax in your sketches, but those framebuffers cant be used for the majority of the pixelflow operations.
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Related Issues (20)
- 2D radiosyt
- 2D radiosity HOT 6
- FlowField particles not working HOT 1
- OpticalFlow_MovieFluid not working HOT 2
- SMAA broken
- Android Support HOT 2
- Android campatible (WindTunnel)
- Reference site down HOT 1
- Using on Raspberry Pi (is it a dead end?)
- hello HOT 2
- pixelflow particles inconsitency, "brownian" motion
- Particle system - Display a textured object instead of a circle
- Help! HOT 2
- OpticalFlow not working HOT 2
- Reaction diffusion not working on Processing 3.5.3 HOT 8
- Can you create a soft body from an imported stl ??
- PixelFlow documentation HOT 6
- LIC not working HOT 1
- Private Request on using PixelFlow in Graz
- Website down HOT 2
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from pixelflow.