Comments (2)
It is currently not, no.
Your approach there is definitely the most straightforward one. The only other option currently to change the rendering - which is really only useful for much more complex use cases - would be to implement your own WaveformRenderer
, like this one here: https://github.com/dmrschmidt/DSWaveformImage/blob/main/Sources/DSWaveformImage/Renderers/LinearWaveformRenderer.swift
I'm still planning to make the SwiftUI version "a lot more native", using ShapeStyle
conformance et al to provide a lot more styling freedom. But not sure when that's coming. Maybe I'll have a stab at it this week. But don't expect anything soon.
Using the mask as you did should be more than suitable for most use cases for the time being.
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@cyrilzakka see my commit message above.
You'll soon be able to just do the following. It's a little cumbersome, because the colors from the config are essentially being ignored. As mentioned in the commit message, I can't really change that without breaking the existing API horribly.
So for the time being this should be seen as an optional style override for cases like yours. Arguably I don't feel it improved the situation much 😅 But it's a required way regardless on the way of making this library more native in SwiftUI, so I went with it anyway.
WaveformView(audioURL: audioURL, configuration: .init(style: .striped(.init(color: .black)))) { shape in
shape // override the shape styling
.stroke(LinearGradient(colors: [.blue, .pink], startPoint: .bottom, endPoint: .top), lineWidth: 3)
}
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