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dmrschmidt avatar dmrschmidt commented on May 25, 2024 1

It is currently not, no.

Your approach there is definitely the most straightforward one. The only other option currently to change the rendering - which is really only useful for much more complex use cases - would be to implement your own WaveformRenderer, like this one here: https://github.com/dmrschmidt/DSWaveformImage/blob/main/Sources/DSWaveformImage/Renderers/LinearWaveformRenderer.swift

I'm still planning to make the SwiftUI version "a lot more native", using ShapeStyle conformance et al to provide a lot more styling freedom. But not sure when that's coming. Maybe I'll have a stab at it this week. But don't expect anything soon.

Using the mask as you did should be more than suitable for most use cases for the time being.

from dswaveformimage.

dmrschmidt avatar dmrschmidt commented on May 25, 2024

@cyrilzakka see my commit message above.

You'll soon be able to just do the following. It's a little cumbersome, because the colors from the config are essentially being ignored. As mentioned in the commit message, I can't really change that without breaking the existing API horribly.

So for the time being this should be seen as an optional style override for cases like yours. Arguably I don't feel it improved the situation much 😅 But it's a required way regardless on the way of making this library more native in SwiftUI, so I went with it anyway.

WaveformView(audioURL: audioURL, configuration: .init(style: .striped(.init(color: .black)))) { shape in
    shape // override the shape styling
        .stroke(LinearGradient(colors: [.blue, .pink], startPoint: .bottom, endPoint: .top), lineWidth: 3)
}

from dswaveformimage.

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