Comments (1)
the project (wavefrontloader from trunk, contains fixes to issues reported from
earlier defects, and other objects
to load as well...) Load of 3 out of 4 object is currently commented out. Other
enhancements include positioning
of objects and the ability to easily move an object around the screen (one
object in particular at the moment).
Original comment by [email protected]
on 1 Aug 2009 at 4:01
from iphonewavefrontloader.
Related Issues (20)
- Unable to load the model with more than 2k triangles HOT 1
- cylinder2 obj files not included in the project
- Cube Texture Filename Incorrect
- Light objects Don't do GL_SHININESS
- glEnableClientState(GL_TEXTURE) causes GL_INVALID_ENUM HOT 1
- Shininess value mis-interpreted
- Error in OpenGLWaveFrontObject.m line 278 : found glRotatef(currentPosition.z, should be glRotatef(currentRotation.z, HOT 1
- Error in OpenGLWaveFrontMaterial.m line 153 : should replace self.shininess = shininess by self.shininess = inShininess
- Presented with White Screen, quit app and can see objects in background HOT 1
- cylinder2 is not displayed onscreen
- 'Release' Product Name is GLGravity - unable to build HOT 1
- When using textures GL_BLEND and GL_TEXTURE_2D are not disabled HOT 1
- scale feature
- Using Cinema4D exported OBJ files cause texturing problem HOT 1
- blender exported OBJ files have incorrect texturing
- Blender exported custom OBJ files have incorrect texturing
- About the obj file size
- Doesn't run on iOS5 simulator or iTouch4 with iOS5 HOT 2
- an Wavefront OBJ loader on opengl es 2.0
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from iphonewavefrontloader.