Comments (2)
Upgrading to v4 alpha release fixed the weld issue!
from gltf-transform.
I'd recommend trying the v4 alpha release. Example:
npm install --save @gltf-transform/core@next @gltf-transform/extensions@next @gltf-transform/functions@next
That should perform better on large files, using default tolerance. It may or may not produce a smaller file, as that would depend on the input weld tolerance and the geometry. This model would benefit from simplification and compression with Draco or Meshopt, as well.
If that's still not working as expected, it may be best to share the GLB involved - my conversion from OBJ to GLB may be different than yours, as glTF Transform doesn't handle reading/writing OBJ files.
from gltf-transform.
Related Issues (20)
- Continuous benchmarking
- Draco compression issue HOT 2
- Missing required extension, "CESIUM_RTC". HOT 1
- Miscellaneous v4 tasks HOT 1
- Resized textures may be below maximum dimension HOT 3
- Add Merge Materials HOT 3
- Issue with webp extension HOT 2
- List of community extensions HOT 3
- Create a microblog
- CLI "validate --format csv" should output a valid CSV HOT 4
- Extensions are not order independent HOT 10
- Broken model after using instance transform HOT 14
- Simplify breaks due to assertion failed HOT 2
- Some text nodes are not visible after using draco compression HOT 2
- Incorrect vertex color dequantization, context-dependent HOT 3
- Join also does a prune inside, with settings that are overly aggressive for certain use cases. HOT 16
- Dedup / instance / prune is breaking the model HOT 1
- Saving information on instancing for subsequent mapping. HOT 1
- Broken og:url on website
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from gltf-transform.