Comments (3)
Yikes, thanks for reporting this! Likely related to:
A design goal of glTF Transform is that the document being exported shouldn't change during export, but Draco compression seems to throw a few wrinkles into that plan. More investigation needed.
from gltf-transform.
@donmccurdy thanks for your attention!
If I understand correctly, Draco may increase the number of vertices, it's pretty expected behavior, but the model just saves with incorrect componentType. As a workaround I just change the componentType
from 5123
to 5125
and the patched model are correctly loaded by all renderers.
Of course, this trick is possible just with such "lazy" accessors whose data is populated after decompression.
from gltf-transform.
Thanks @allcreater! This should be fixed shortly with:
from gltf-transform.
Related Issues (20)
- simplify: attribute weighted simplification HOT 5
- Set maximum size exceeded HOT 1
- Can't compress a model with draco HOT 6
- Draco compression increases vertex count HOT 4
- ktx resize not work as intended HOT 1
- Expose simplifyRatio to the optimize CLI HOT 2
- How to add prefix to baseColor_xx.jpg?
- Invalid bounding box calculation when one of the meshes lacks a POSITION attribute. HOT 3
- An option to keep separate buffer views when doing `meshopt` HOT 7
- Unexpected handling of `generator` during `merge` HOT 3
- Race condition in toKtx.ts HOT 3
- Merging documents with extensions HOT 7
- Cache cleanup HOT 2
- Change default compression with 'optimize' CLI to Meshopt
- `partition` command is slow for large models HOT 6
- Simplify Draco and Meshopt compression implementations
- Prune fails to clean up accessors referenced by non-root properties HOT 2
- VRM gets treated as glTF instead of GLB HOT 11
- Serialization format for transforms HOT 2
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from gltf-transform.