Comments (7)
It looks like the plugin does not currently understand binding_array
I will take a look at the parser definition and see what else has changed recently.
from intellij-wgsl.
According to the wgsl spec binding_array
is a reserved word and must not appear in wsgl source code.
from intellij-wgsl.
Thanks for checking this, so binding_array
is actually a feature in wgpu flavour of wgsl, where it is used as a frontend for naga and subsequently transpiled to some other shader format depending on the platform.
The reason it is a reserved keyword in webgpu spec is actually because wgpu project asked for that, so that it is clear it's not supported in web flavour of wgsl. See this PR: gpuweb/gpuweb#2794
One question I guess is does this plugin aim to support wgsl files written for wgpu? For context, I did a quick and dirty search on GitHub on projects that contain .wgsl files, and seems that most of them are written for wgpu, so at least currently it seems to be a major use case for wgsl language.
edit: FWIW, seems that wgsl-plugin for vscode does support it: wgsl-analyzer/wgsl-analyzer#24
from intellij-wgsl.
I use the plugin for wgpu stuff also. I can add it in without too much hassle.
from intellij-wgsl.
I have just submitted a new release to the Jetbrains store with support for binding_array
. It can take a couple of days for them to process the new release.
from intellij-wgsl.
The updated plugin should be available in the Jetbrains store now. let me know if this fixes your issue.
from intellij-wgsl.
Updated the plugin and everything works now, thank you so much!
from intellij-wgsl.
Related Issues (20)
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from intellij-wgsl.