Comments (4)
crashing at value core->player.p_cursor.y == 275
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correction:
crashing at value core->camera->y > 248
it then assigns a random value out of range and after some time, crashes
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addition:
even when value are locked, continuing to go down make it crash after some time. consider this issue as not resolved
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Lines 40 to 41 in d266c6d
previously d266c6d#diff-0a661481c224316c5cc83ee15dfc7f4eL40
the issue was caused by this pointer. prob a bad stack initialization
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Related Issues (20)
- Refactoring `get_first_obstacle`
- game running very slowly HOT 4
- [refactoring] using "core" elements as the core_game HOT 1
- [bug] crashing when calling create_path function HOT 1
- [bug] monster's hitbox between themself HOT 2
- [enhancement] create_path -> creating a base diagonal and adding values
- [bug] when getting attacked/surrounded by monsters, the player sometimes get teleported HOT 2
- [enhancement] bare_hand cannot deal damage
- [bug] attacking with higher defense than attack gives hp
- [enhancement] adding logs when attacking/blocking HOT 1
- [bug] room not being printed properly on quit (with quit_game function) HOT 2
- [enhancement] log file
- Diagonal's pool having negative values HOT 3
- [enhancement] generating rooms HOT 1
- [bug] crashes on ubuntu HOT 2
- test HOT 1
- [enhancement] Reduce useless cells HOT 1
- Refactoring line_t type HOT 1
- Refactoring look_next_position function HOT 2
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