Eugene Ch'ng's Projects
Agent-Based Modelling Chapter Zero: Installing C++ compiler and tools, OpenGL and SDL
Agent-Based Modelling Chapter Three: C++ OOP Patterns with OpenGL and SDL
Agent-Based Modelling Chapter Two: C++ integration with OpenGL and SDL
Agent-Based Modelling Chapter One: C++ integration with SDL
ABM CUDA Chapter Five: Basic Installation and Code
Code and Datasets from the Evaluation of the Web Accessibility of Chinaโs National-Level Museums
Broad Evaluation for Adoption and Use of Digital Systems
Java Agent-Based Modelling Framework - large scale flocking behaviour on quadtree
Quadtree Agent Interaction System Chapter Four: C++, OpenGL, SDL
Quadtree Terrain Rendering System with Simple Features: C++, OpenGL, SDL
webxr.github.io