Comments (2)
That should be possible with custom shader code. Lemme merge some WIP code for that and then i'll add an example on how to do it. Prolly next weekend-ish.
from bevy-fast-tilemap.
@cedtwo Can you check out the custom_shader_code example in 0.7.3? That should help with flipping tiles :)
from bevy-fast-tilemap.
Related Issues (20)
- On Wayland, examples panic with `Requested present mode Immediate is not in the list of supported present modes: [Mailbox, Fifo]` HOT 3
- Hexagon support HOT 2
- Does it support 3D? HOT 5
- adding a custom shader HOT 3
- Feature Request: Tile Colors (background and foreground) HOT 4
- overhang cuts of the top HOT 4
- Tile generation line visual bug HOT 10
- Layers HOT 3
- Consider a disclaimer or example for setting image sampler filter to Nearest to avoid sprite bleed HOT 3
- mistake in animation.rs example HOT 6
- interacting with sprites / tiles HOT 3
- clearcolor not working HOT 1
- inserting component to tile HOT 9
- transitioning back to tilemap with the correct mouse cursor HOT 4
- making a sprite/node bundle outside the tilemap HOT 3
- MouseControlsCameraPlugin and other screens HOT 5
- highlight_hovered with letterboxing HOT 1
- bad performance on linux HOT 6
- Multiple Maps along the x and y axis do not Render correctly HOT 5
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