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As a developer I am able to contribute to all phases of a digital game, desktop software, web system or virtual reality environment, from requirements engineering to deployment. Within this set of my skills are: software engineering, software architecture with clean code application, mobile systems with .NET MAUI, virtual reality level design, tools for application in augmented reality, gamification process, project writing, product design, technical drawing – CAD, graphic design, 3D modeling, digital painting, 2D and 3D animation using Unity, Blender, Maya or 3DMax, lighting in computer graphics, systems design and interactive processes based on research and applications of user experience and human/machine interaction, in games creation and implementation of level design, construction of shaders, visual effects and simulations and coding of game architecture. I also have the ability to manage software projects with applications based on strategic planning, humanization of processes, leadership and documentation. Hard Skills: C#, C++, GLSL/HLSL, DOM, Node, GIT, Unity Engine, Unreal Engine, HTC VIVE SDK, SQL, noSQL, UnityXR, Development Design Patterns, Strategic Planning, User Experience, Agile Methodology: Crystal, Scrum and Kanban Control Tool. Soft Skills: continuous learning, analytics, agile resolution of technology problems, time management and teamwork.

ThunderJam's Projects

ai-art-generator icon ai-art-generator

For automating the creation of large batches of AI-generated artwork locally.

ai4animation icon ai4animation

Bringing Characters to Life with Computer Brains in Unity

assimp icon assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

autolod icon autolod

Automatic LOD generation + scene optimization

blast icon blast

A modular destruction SDK designed for performance and flexibility, replacing APEX destruction

bvhview icon bvhview

A simple viewer for the .bvh animation file format written using raylib.

cc_blender_tools icon cc_blender_tools

Add-on for importing and auto-setup of character creator 3 & 4 and iClone 7 & 8 character exports.

cc_unity_tools_3d_bultin icon cc_unity_tools_3d_bultin

Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity Built-in (3D) Pipeline.

cc_unity_tools_hdrp icon cc_unity_tools_hdrp

Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline.

com.unity.multiplayer.samples.coop icon com.unity.multiplayer.samples.coop

A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

d3 icon d3

Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:

de4dot icon de4dot

.NET deobfuscator and unpacker.

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

directx-sdk-samples icon directx-sdk-samples

This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK

directxtk12 icon directxtk12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

duke3d icon duke3d

The icculus.org port of Duke Nukem 3D.

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