Comments (10)
Possibly related - the plutonium processor also is out of chemfuel, and I can't get anyone to refuel it.
from rimatomics.
Another observation. The pawn I had assigned to Nuclear work would not load the plutonium processor, and when they were selected, a right-click menu wouldn't even appear on it. But when other pawns were selected, the right-click menu on the plutonium processor began working. I was able to load it by assigning another pawn to Nuclear work.
Whatever is wrong, goes wrong with an individual pawn. They might load the processor a few times, and then enter a state where it becomes impossible to interact with it.
from rimatomics.
hmm, i haven't ever seen this, none of my usual testers have had the problem either, without knowing exactly how to reproduce the problem i can't really do much, the code is pretty simple the work giver just looks for a processor that has space and isn't due to be unloaded, then the pawn scans for fuel on the map just like any other normal scanner. Its mostly based on fermenters so its mostly vanilla code too
from rimatomics.
OK, I recreated the failure condition (unfortunately for me it's pretty easy, haha) and have it in a save file. Of course, it's a game with lots of other mods. If you like, I can share the save?
from rimatomics.
hmm you can try send it and i'll load my analyzer with mod removal fixes and if it loads and works we'll know its a mod messing with it
from rimatomics.
Right on. I zipped and attached the save here. There are 4 colonies, including one in space (with Save Our Ship 2). In this save, the issue is happening on the colony in space, with the pawns tagged there for nuclear work.
I don't want to give the impression this is a problem that's related to SOS, or to having so many pawns or colonies; I've had it happen on all colonies, and with far fewer mods, and with far fewer pawns. It just happens right now that I'm reproducing it in that particular one.
from rimatomics.
cant get it to load, do you have one without sos2, that mod is an utter quagmire
from rimatomics.
I can see if I can reproduce it in a vanilla game. I guess the other option would be, for a software developer who hasn't messed with Rimworld yet, is there an easy way to describe a couple of obvious things to look at/look for in whatever developer/debug mode exists?
from rimatomics.
not really no, its a very simple buildings based on beer brewing with a couple of tweaks and i have never had any problems with it in testing since it came out in 2017 so i couldn't even guess what the problem is.
Just to be clear right clicking the fuel wont show options to load the fuel you only right click the processor, if there's no correct fuel it will just say "cannot load plutonium processor: no fuel assembly" and the fuel just has to say "can be processed" in the inspect tab, which means its at less than 50% life, changing the filter on the processor works perfectly fine for me, the only time it says there's no fuel to load when i do have processable fuel to load is if another pawn has reserved that fuel to haul it somewhere else
from rimatomics.
slight recommendation, change no fuel assembly to no processable fuel rods available or something? I think the latter is clearer then the former but that could just be me.
from rimatomics.
Related Issues (20)
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from rimatomics.