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Howdy 🤠

Hi, I'm Doğa. I've studied computer science at TOBB University of Economics & Technology, and I've been working with Unreal Engine since 2015..

For my Unreal Engine related work, you can access my Unreal Engine fork with various bug fix & improvement branches including custom PhysX 4.1 / Nvidia Blast implementation. Please refer to Unreal Engine Pull Requests for my PRs on Unreal Engine. You can also find bunch of other toy projects on the pinned repositories section below.

Lastly, you can follow Project Borealis to stay updated about the Half-Life 2: Episode 3 project I've contributed for a while. Also check out my work on an UnrealGameSync alternative PBSync, designed for Git LFS and actively used by the development team.

Doğa Can Yanıkoğlu's Projects

als-community icon als-community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes

anisotropicengine icon anisotropicengine

A basic OpenGL based game engine to practise animation programming techniques

bullet3 icon bullet3

Custom version of Bullet Physics SDK, customized to work as Source SDK's Ipion (vphysics) Physics Engine replacement

crashbandicoot-timetwister icon crashbandicoot-timetwister

Crash Bandicoot: Timetwister is a remaked version of Crash Bandicoot 3: Warped's Tomb Wader level on Unreal Engine 4.26

magiskonwsa icon magiskonwsa

Integrate Magisk root and Google Apps (OpenGApps) into WSA (Windows Subsystem for Android)

meshviewer icon meshviewer

A 3d mesh viewer for models with .off extension

spaceranger icon spaceranger

A 3d space ship battle game developed with OpenGL on C++.

vrchef icon vrchef

VRChef is a Unity based cooking simulation game with lots of options available in the kitchen environment, with an advanced recipe system included.

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