Comments (4)
Probably Mono issue. Mono does not do a 100% job of emulating windows.
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SplitContainer insidesplitter = (SplitContainer)currentsplitter.Controls[panel].Controls[0]; // get that split container in the panel
This smells like relying on internal implementation details instead of using Panel1
/ Panel2
on the SplitContainer
.
In mono the order of the panels in the Controls
collection is reversed, so trying to merge panel 1 will actually merge panel 2, and trying to merge panel 2 will actually merge panel 1.
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I'll have a look thanks
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Will be fixed in next version, thanks S-K-Tiger
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Related Issues (20)
- Display freezes when running 2 instances of EDO HOT 1
- Exporting EDSM System Information when none exists triggers an exception HOT 4
- Transparent panels visible only when game is running? HOT 2
- Consider other icon formats HOT 3
- Crashing on open after fresh install HOT 1
- crashing after scanning a system HOT 4
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- Exe. not launching after installtion
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- Main Screen and Screen "estimated scan values" System display Question HOT 3
- [Feature Request] Option to pull data from CAPI for Geforce Now users HOT 6
- Exception error in expedition HOT 3
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- Target System not updating correctly HOT 9
- Feature Request: Sort by parent body in journals tab HOT 2
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- [Linux] UI exception HOT 3
- Just a question HOT 2
- Feature Request since EDDB is gone HOT 1
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