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IcarusLi avatar IcarusLi commented on June 29, 2024
void EffectFactory::OnLoadingResource(Effect* effect, const void* data, int32_t size, const char16_t* materialPath)
{
	auto resourceMgr = effect->GetSetting()->GetResourceManager();

	for (auto i = 0; i < effect->GetColorImageCount(); i++)
	{
		char16_t fullPath[512];
		PathCombine(fullPath, materialPath, effect->GetColorImagePath(i));

		effect->AddRef();
		char path_[300];
		::Effekseer::ConvertUtf16ToUtf8(path_, 300, fullPath);
		std::string fullPathimg = cocos2d::FileUtils::getInstance()->fullPathForFilename(path_);
		cocos2d::Director::getInstance()->getTextureCache()->addImageAsync(fullPathimg, [=](cocos2d::Texture2D* texN) {
			if (texN != nullptr)
			{
				auto resource = resourceMgr->LoadTexture(fullPath, TextureType::Color);
				SetTexture(effect, i, TextureType::Color, resource);
			} 
			effect->Release();
			}, fullPathimg,false);

	}

new thread do resource(texture) load (base on cocos)

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IcarusLi avatar IcarusLi commented on June 29, 2024

.efkmodel have a very amazing size ...

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durswd avatar durswd commented on June 29, 2024

Android(Virtualbox)

Is it no problem on Android in a smart phone?

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IcarusLi avatar IcarusLi commented on June 29, 2024

no problem,only few low-end phone same as vittualbox.

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durswd avatar durswd commented on June 29, 2024

It should add an option to change the number of instance.

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