Comments (2)
Another possibility: fuzzy levels. SotS lacked tech levels so this wouldn't work there but in SE4 techs can have levels so the level prerequisites could be fuzzed a bit - a tech that requires level 2 of some other tech might get fuzzed to level 1 or level 3.
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Randomized costs, too
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Related Issues (20)
- Backwards compatible (versioned) serializer
- Get rid of the "save race" button in empire setup
- Crash when adding a component to a design
- Homeworld facilities are selected incorrectly HOT 2
- Allow mods to change homeworld starting facilities criteria HOT 3
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- Scrapping should happen before construction
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- Add translucent black circles behind star systems on the galaxy map HOT 1
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- Loose deserialization type matching
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- Port UI to Blazor: proof of concept HOT 2
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