Comments (1)
Hi @crissallan,
dem-bones writes output FBX by loading the input FBX while discarding the animation.
Then, new animation curves are added (Rx, Ry, Rz, Tx, Ty, Tz).
This was done mainly to demonstrate dem-bones runtime rather than to build a proper production tool.
Also, dem-bones will most likely load wrong data if it is included more than one object, either geometry, skinCluster, or animation layer, etc.
Best regards,
from dem-bones.
Related Issues (20)
- Could it be possible to transform joint scale? HOT 1
- how to compile in debug mode HOT 2
- Question about rigid transformation from covariance matrix HOT 2
- Question about transAffine and transAffineNorm regularizers HOT 4
- Question: Binaries HOT 2
- Can dem-bones work directly on a PLY or OBJ sequence? HOT 2
- Question about your convexLS solver HOT 7
- The dem bones llvm library executable not working on M1 Macbooks HOT 2
- Question: Dembones Gui HOT 2
- Animation of the skeleton fitted to mesh animation with only rotation change in each keyframe HOT 8
- Question about lockW/lockM HOT 1
- Weird Composition Result
- Can it decompose multi sequences with the same initial pose in the meantime?
- Patience & Tolerance values hard-coded to 3 and 1e-3 respectively HOT 1
- 20 bones are generated in the setting, but 1 bone is actually generated
- Any plans for Maya 2023+ support?
- Err
- DemBones.exe is infected with Gen:Variant.Lazy.247481 HOT 1
- DemBones.exe instantly closes after opening
- compute joint scale
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from dem-bones.