Comments (7)
one more thing, dont know if its my problem, i tested the audio engine, and it wont work on browser and linux(VM)?
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I am working on it
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and is it done? (I dont know how to check change log)
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Not yet
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It wont work on my Linux too (not VM).
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What host are you using? Do you get any errors in stderr?
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I'm using my Ubuntu 16.04.3 LTS. I tested the samples, and it just leaves these messages on shell about audio when start:
Using ALSA audio driver
Using default for audio
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Related Issues (20)
- Erroneous declaration of functions in the class SoundData HOT 5
- A lot of reallocations in vector assign a data. HOT 1
- Bug play a ogg-sound with AudioDeviceDS in a debug mode.
- WASAPI Audio backend HOT 2
- Ouzel samples don't run (Ubuntu 17.10, i3)
- syntax error : "constant" HOT 3
- [Question] Scene events HOT 4
- [Engine init] Exclusive full screen exception HOT 1
- SetCursorPosition not working properly (?) HOT 1
- Ouzel openGL mode can't draw any content until moved/resized on macOS 10.14 HOT 3
- Ouzel reset shader uniform buffer offset at wrong place. HOT 1
- Run Sample crash by Android HOT 1
- cling based C++ as scripting language / hot code reload
- Samples crash with exception HOT 3
- kda direct buffer support HOT 4
- Rasp pi 4 compilation error HOT 2
- macOS game controller problem HOT 1
- Add a buildsystem HOT 2
- How to communicate with ObjC and Java?
- How to build from source on MSYS2 MINGW64?
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