Comments (1)
Values should now properly default to zero instead of null or undefined in version 0.2.2
from dnd4ebeta.
Related Issues (20)
- Unable to set base Fortitude for NPC HOT 2
- Past skill training checks are gone, past values are untogglable HOT 5
- [bug] Actor bloodied properties/variables acting screwy HOT 1
- [Bug] New Effect Application Timings not working for players HOT 1
- [Discussion] Modal power handling HOT 9
- [Request] Shield Bonus as defence modifier HOT 1
- [Clarification Request] Bonus dice as modifier HOT 1
- NPC Sheet Damage Bonus Issue HOT 1
- [Bug] Power Card Headers and coloring HOT 2
- [Request] Triggerless Effect HOT 1
- [Proposal] Additional bonus keys
- Some "weapons" shouldn't require a hand setting HOT 1
- [Wishlist] "Quarter damage" context menu action
- [Wishlist] Area, close, melee, ranged damage types & resistances, and ½ damage resistances HOT 1
- Can't Edit Damage Resistance HOT 1
- [Request] Money sum (value in gold) HOT 1
- New NPC Powers all fall under "Other" HOT 4
- No "Shadow" keyword HOT 1
- [Request] ActiveEffect Expirations: Until Bloodied = 0
- Powers with Item Uses will not populate to Chat Log
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from dnd4ebeta.