Comments (1)
Well the NPC sheet is not perfect but one currently exists. Work shall continue on it, but I will close this issue for the time being.
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Related Issues (20)
- [Feature Request] Automatically Populate Effect Descriptions HOT 2
- Firefox can't load some SVG files in V11 HOT 1
- Module Integrations
- Translation to Brazilian Portuguese HOT 2
- @bloodied tag not working in formulae? HOT 1
- @bloodied not applying to [system.details.surgeBon.value] HOT 1
- Modules see the duration of temporary effects as 0 when no numerical values are provided HOT 2
- [Request] Make system-defined lists user configurable HOT 1
- [Enhancement] Consumables should use the same effects as power rolls HOT 1
- [Request] +2 defense bonuses automated after second wind button on sheet HOT 2
- [Request] Option to add active effects to power user exclusively on a hit HOT 1
- Regen works, but ongoing damage is broken.
- [Enhancement] Allow system variables to be used in ongoing damage/regen
- Method of implementing effects for all attributes respecting 4E stacking rules HOT 4
- [Request] Add condition descriptions to default conditions HOT 1
- EoUNT duration appears to be ending at SoUNT instead HOT 3
- [wishlist] Add secondary vulnerability and resistance attribute keys to implement 4e stacking rules HOT 1
- Unable to set base Fortitude for NPC HOT 2
- Past skill training checks are gone, past values are untogglable HOT 5
- [bug] Actor bloodied properties/variables acting screwy HOT 1
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