Comments (2)
These may not be appropriate to auto-apply—or at least not as described. For example, implementing combat advantage as a penalty to defences is not a good idea, because you're inviting incorrect stacking with other CA sources. Just for an example, if the attacker uses the normal way to apply combat advantage implementation (the checkbox in the roll dialogue) they would effectively double-dip, completely by accident.
I agree that combat advantage is important given how ubiquitous it is. But I don't think we should be considering any implementation that don't integrate correctly with the one that's already there. It has so many conditional cases that you really need the "choose to apply on a per-roll basis". You already noted how prone's CA is conditional, and there's also a slew of effects that grant CA only on the next attack, or only to certain enemies or attack types, or even prevent things from gaining CA.
Now, if we could work out a condition that instead auto-checked the CA bonus—crucially meaning you still have the chance to turn it off when you roll, if it shouldn't apply to this particular attack—that would be ideal. (It would also support the possibility for future CA-sensitive automation, like damage bonuses that rely on CA.)
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That is a pretty good way to look at it, going with a condition automatically applying C.A. toggle to correct targets, which would help it with multi-target attacks and whatnot as well. But, beyond JUST C.A., there's other conditions that would certainly be nice to have automatically affect the target, such as slow applying the move speed penalty for example.
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