Comments (3)
It's been a while since I messed with that style of custom effects, but try (power.attack.fire.value) instead. I know for some things, like ac and nads, the untyped tag doesn't always work, but the value tag does. I'm not sure if this is intended as I'm not a dev for this, but I believe the work-around above will work until an official solution is provided.
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We've seen this on the discord, I suspect it broke in 0.3.7 and will try to look at it if @EndlesNights doesn't get to it first.
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Found it, accidently changed a variable I wasn't suppose to change while adding in damage type overrides to weapons. Patch should be out shortly that fixes this.
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Related Issues (20)
- EoUNT duration appears to be ending at SoUNT instead HOT 3
- [wishlist] Add secondary vulnerability and resistance attribute keys to implement 4e stacking rules HOT 1
- Unable to set base Fortitude for NPC HOT 2
- Past skill training checks are gone, past values are untogglable HOT 5
- [bug] Actor bloodied properties/variables acting screwy HOT 1
- [Bug] New Effect Application Timings not working for players HOT 1
- [Discussion] Modal power handling HOT 9
- [Request] Shield Bonus as defence modifier HOT 1
- [Clarification Request] Bonus dice as modifier HOT 1
- NPC Sheet Damage Bonus Issue HOT 1
- [Bug] Power Card Headers and coloring HOT 2
- [Request] Triggerless Effect HOT 1
- [Proposal] Additional bonus keys
- Some "weapons" shouldn't require a hand setting HOT 1
- [Wishlist] "Quarter damage" context menu action
- [Wishlist] Area, close, melee, ranged damage types & resistances, and ½ damage resistances HOT 1
- Can't Edit Damage Resistance HOT 1
- [Request] Money sum (value in gold) HOT 1
- New NPC Powers all fall under "Other" HOT 4
- No "Shadow" keyword HOT 1
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