Comments (3)
I only ever intended for numbers to be used in the "Damage Dice Size", and the way critical are handled by default in the dice script is as "@wepDiceNum*@wepDiceDamage" which in this case is being resolved to "1*6r<3" which is an invalid roll. So currently I'm unsure whether I'd prefer to allow the Roll Modifies to continue to be used in association with weapon stats. One one had it provides more options for interesting weapons designs, but it also requires setting up a function to check all damage rolls to ensure they are valid before rolling, and to find an appropriate fix so that the value will pas.
I think for the intern I'm going to switch the Damage Dice Num and Damage Dice Size to only take numerical values in their fields, and I may revisit this later.
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This will currently break my working fix for brutal, but assuming you get it to work with your idea, that's not too bad. However, I will say that, I don't really think you need to worry yourself with people breaking the sheet with improper inputs. I mean, me having it act buggy is the exact reason I was able to find a different work around that send to work. But if you remove the ability to add anything other than numbers, it prevents adding plus signs.
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Your fix on the brutal weapon trait retroactively fixed this. Thanks!
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