Comments (5)
Hey @jholmes09 - welcome!
Issues with the animation editor have been fixed. Thanks for reporting that.
As far as the attribute bounds, the way the UI is built out across the software, numeric parameters must have a low and high end, even if that param type doesn't really benefit from that specific range. It's intended to mirror how custom parameters are built out in TouchDesigner.
Have you tried using the ctrl modifiers for scroll adjusting those parameters that are too sensitive? The scroll adjust function also should not stop at a specific value unless it's supposed to be clamped.
So, for camera position for instance, there is a soft range, but not a hard range. for other things there is a hard range that is enforced.
I can also make the range for specific parameters of specific object types larger or smaller if that makes more logical sense.
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Thank you! I will try that!
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Hey I must be doing something wrong with the animation window. Your fixes work but I cannot seem to get any of the other buttons to do anything (select, add key frames, etc). Is there a special hotkey I need to push first?
from geopix.
@jholmes09 ya I think it's probably because there's no animation channels in there to work with? or have you already made some?
Try the following and let me know if this works for you or if there's maybe a bug somewhere for you I'm not seeing:
- create a primitive cube
- right click on Ry value, and set keyframe (at frame 1)
- drag timeslider at bottom to frame ~100
- keyframe Ry again
- in animation editor, you should have a tile on the left, that says object/Primitive1/Ry, or something similar. select that
- Click the home button in the top of the animation editor, should home to the two keyframes being visible.
- click on the add keyframes tool (A for hotkey if needed)
- click somewhere between the two keyframes, a middle one should appear
- go to select mode, then try moving that newly selected keyframe around
- try the other buttons in the animation editor, and see if they work as well.
for me I was able to get through this process but let me know if you see any errors pop up!
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also do the above with the latest pull, lots has been changing there lately.
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