Comments (4)
If I copy the directory of github.com/go-gl/glfw/v3.2/glfw/glfw into your vendor directory to the appropriate place from the commit specified in your Gopkg,lock then it builds. So it looks like you've not properly committed the vendored package there.
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Sorry about that. Yes, I can confirm this is fixed.
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Hey @kortschak thanks for notifying me about this error and also for taking the effort to debug it. You was right that the reason for the compiler build error was the incorrect vendor dependency generated by go-dep. For some reason generating the dependency tree with go-dep
resulted in a truncated glfw library, but copying manually the glfw library into the vendor folder resolved the issue.
I've updated the library with the corrected dependency tree. Also the readme file was updated with a more clear explanation. Please check it now and let me know if it's working.
Thanks, @esimov
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Since i haven't received any feedback from my last update, i will close this ticket.
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