Comments (12)
As soon as it is working, it will be in the beta releases. It's at the top of our list, should be soon.
from spine-editor.
+1 Awesome idea.
from spine-editor.
i was waiting for this from the beginning! Love you guys!
from spine-editor.
+1 would love to see this, is it still a possibility for 3.6?
from spine-editor.
+1 We are looking forward to this feature!
from spine-editor.
+1 We also desperately need this feature! Really looking forward to have this in 3.6!
from spine-editor.
@NathanSweet do you have an ETA on when this issue will be ready in the next 3.6 beta? Need it for an ongoing project.
from spine-editor.
Can't give an ETA, sorry, but it is in progress.
from spine-editor.
from spine-editor.
we want this asap +1 thank you guys!
from spine-editor.
yeeesss need this badly! +1
from spine-editor.
3.6.19-beta
from spine-editor.
Related Issues (20)
- Easier skin merging
- Selecting a sequence key unintentionally selects the parent bone HOT 1
- Skeleton pose is different when animation is played and not played HOT 1
- The position and rotation of hidden mesh attachments are shifted after the parent slot is moved continuously HOT 1
- Add a hotkey to hide the editor window for macOS.
- Mesh vertices cannot be deformed directly if the parent slot's timeline has a slot attachment key in the animation HOT 1
- Linked meshes cause errors when importing exported JSON data into an existing skeleton HOT 1
- Stepped color alpha exported as 254 fe instead of 255 ff HOT 1
- Unchecking `Rows` in the Dopesheet view causes zooming to be disabled. HOT 1
- Improve image/video export when all skeletons are exported together to export multiple animations HOT 5
- Moving a draw order key deselects slots HOT 1
- Importing exported skeleton data (JSON or binary format) results in wrong order of constraints HOT 1
- Attachments are not displayed in the tree view after playing an animation in the animate mode when using certain tree filters HOT 1
- Allow `Output type:Layers` to be selected in `Export type:Animation` in the PSD export. HOT 2
- Missing page information in atlas file when packing texture atlas under certain conditions HOT 1
- Importing skeleton data results in slight timing discrepancies for some keys HOT 1
- Image export does not correctly detect maximum bounds when no animation is selected HOT 2
- Sequence attachments cause errors when exporting due to changes in 4.2.67-beta HOT 1
- Clipping attachment boundaries are not used as maximum boundary criteria when exporting. HOT 1
- The `Range` option may not appear when exporting animations in the GIF format HOT 4
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