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Esshahn avatar Esshahn commented on August 15, 2024

Hey @sneaker333, thanks for your question.
Here's a screenshot of a typical setup I use (also on Mac)

screenshot 2019-07-15 um 11 41 36

So I usually have a folder "code" and a folder "resources" (sometimes it's just all in root when it's just a simple piece of code).

File paths are always related to root, so if you have a file "intro" in a folder "code", it would be

!source "code/intro.asm"

Hope that helps,
cheers, Ingo

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sneaker333 avatar sneaker333 commented on August 15, 2024

Hi ... many thanks for that. I had thought of that as well, but it did sort of fall into one of the 'compromises' - If I download the ACME code from here ... https://www.retrogamedev.com/downloads then I would have to edit the paths in the files first, which, being older and lazier, didn't seem like the right way. I quickly realised that I could throw the includes into the project root for it to work but thought I may be missing a trick.

Thanks for making the template available to Mac users - I had tried using the VS64 extension first and that didn't appear to work on a Mac. Now I can see if any of my 80s brain cells still exist.

I like the look of Spritemate as well ... I've been using Piskel for Godot work, but it's good to see something for C64 development.

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Esshahn avatar Esshahn commented on August 15, 2024

Thanks for the kind words! As for aging brain cells - same here, same here ;)

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