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eonarheim avatar eonarheim commented on July 28, 2024

@spustlik Thanks for the issue, definitely a bug. The fade routines are flawed

There are situations where it is possible for this to never be true because of the discrete simulation

image

You might be able to use coroutine in place of the fade action

var newFadeBy = (actor: ex.Actor, fadeChange: number, durationSeconds: number) => {
  // coroutines start automatically
  ex.coroutine(function* () {
    let duration = durationSeconds * 1000; // milliseconds
    let fadeChangeRate = fadeChange / duration;
    let targetOpacity = actor.graphics.opacity + fadeChange;
    while (duration > 0) {
      const elapsed = yield;
      duration -= elapsed;
      actor.graphics.opacity += fadeChangeRate * elapsed;
    }
    actor.graphics.opacity = targetOpacity;
  });
};

actor.onInitialize = () => {
  newFadeBy(actor, -1.0, 2);
};

from excalibur.

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