Comments (3)
it all depend on how the load balancer handle the servers.
you need to configure your load balancer to keep each session attached to the server to which it connected first.
if you are using eureca.io in the context of a multi-player game, you can use an approach we used.
we don't used a load balancer, instead, the authentication server plays the role of a pseudo-load-balancer.
when a player open the game, he need to enter his login/password, we decide then to send it to a specific server (it's up to you to determin the logic here : depending on the country, let the player select ....etc)
when the player is affected to a server, we initialize the client connection : new Eureca.Client(uri_of_affected_server, {...options...}) ;
from eureca.io.
The Eureca client is also nodejs server not the browser.
What I can use for load balancer? and how I can configure my load balancer to keep session attached to the server?
And can you send me sample code for the pseudo-load-balancer integration?
from eureca.io.
@alaa-eddine
Can we chat on skype or google hangout?
I have implemented eureca on one of our production microservice and I need your professional advise.
from eureca.io.
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from eureca.io.