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viktorsvahn avatar viktorsvahn commented on August 14, 2024

I read in the release thread on OTLand that monsters didn't behave correctly (although they still feel slightly too aggressive) and that normal_random was to be swapped for uniform_random and so I did that in my combat.cpp-file. My knight atleast deals damage as of this little update.

However monsters defense seems too strong. With the update I mentioned above I'm now able to kill dragons untill they start running. With my skills upped to 95 I can trap a dragon at red hp and poof hit it with a war hammer for 30s.. Only when it starts to attack again (because of hp reg to yellow) will it lose hp. Monsters defensive stance is too strong.

I made another level 255 knight with SCA and 105 axe fighting which is not able to melee kill a demon after this update so it still feels a bit off. Monsters are spamming heals so whenever I miss strong monsters heal to full hp again.

from nostalrius.

jeansouzak avatar jeansouzak commented on August 14, 2024

I tried to improve this point modifying formulas on my pr: f5d1cdb

from nostalrius.

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