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StefanTT avatar StefanTT commented on July 29, 2024

I know. But I have not yet found what causes this behaviour. Unfortunately.

There is no texture for the cast, so it must be made from the blank cast and punching out a hole with some texture. But I have yet to find the texture that is used.

Update: I have filed a question in the Tinkers Construct Github repository, hopefully we get a tip how to fix it.

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Wolf68k avatar Wolf68k commented on July 29, 2024

I'm pretty sure if the cut out of the item was centered in the texture, that would fix it.

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StefanTT avatar StefanTT commented on July 29, 2024

I can try this. But the F32 head.png and the original head.png are at the exact same position in the texture.... see the head comparison

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Wolf68k avatar Wolf68k commented on July 29, 2024

Oh, ok. I never looked at the original texture, not even in game.

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StefanTT avatar StefanTT commented on July 29, 2024

Currently it looks like a bug in tinkers, but the discussion is ongoing so nothing is fixed by now.

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StefanTT avatar StefanTT commented on July 29, 2024

It's a Tinker's Construct bug, but they do not have priority on fixing it.
I will add corrected metadata to F32 such that the heads have no offset.
This means that they will not be centered on the cast, but it also means that the bug will not occur.

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StefanTT avatar StefanTT commented on July 29, 2024

@Wolf68k please have a look at the workaround the next days and tell me what you think.

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StefanTT avatar StefanTT commented on July 29, 2024

Closing the issue for now, I think it is kind of fixed.

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