Comments (8)
I know. But I have not yet found what causes this behaviour. Unfortunately.
There is no texture for the cast, so it must be made from the blank cast and punching out a hole with some texture. But I have yet to find the texture that is used.
Update: I have filed a question in the Tinkers Construct Github repository, hopefully we get a tip how to fix it.
from faithful32-1.10.2.
I'm pretty sure if the cut out of the item was centered in the texture, that would fix it.
from faithful32-1.10.2.
I can try this. But the F32 head.png and the original head.png are at the exact same position in the texture.... see the head comparison
from faithful32-1.10.2.
Oh, ok. I never looked at the original texture, not even in game.
from faithful32-1.10.2.
Currently it looks like a bug in tinkers, but the discussion is ongoing so nothing is fixed by now.
from faithful32-1.10.2.
It's a Tinker's Construct bug, but they do not have priority on fixing it.
I will add corrected metadata to F32 such that the heads have no offset.
This means that they will not be centered on the cast, but it also means that the bug will not occur.
from faithful32-1.10.2.
@Wolf68k please have a look at the workaround the next days and tell me what you think.
from faithful32-1.10.2.
Closing the issue for now, I think it is kind of fixed.
from faithful32-1.10.2.
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