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fidergo-stephane-gourichon avatar fidergo-stephane-gourichon commented on July 3, 2024 1

You have not looked at the list of targets. I support several CP/M targets in all possible flavors.
Take a look at:
https://github.com/Fabrizio-Caruso/CROSS-LIB/blob/master/docs/STATUS.md

I support both generic CP/M with all terminals types (ADM3A/VT52/VT100) and several specific CP/M targets even with software sprites that use specific graphics cards and/or sound chips.
I support both plain Intel 8080/85 CP/M and Zilog 80 targets.

Thanks for your reply and explanations. Impressive work.

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Fabrizio-Caruso avatar Fabrizio-Caruso commented on July 3, 2024

You have not looked at the list of targets. I support several CP/M targets in all possible flavors.
Take a look at:
https://github.com/Fabrizio-Caruso/CROSS-LIB/blob/master/docs/STATUS.md

I support both generic CP/M with all terminals types (ADM3A/VT52/VT100) and several specific CP/M targets even with software sprites that use specific graphics cards and/or sound chips.
I support both plain Intel 8080/85 CP/M and Zilog 80 targets.

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Fabrizio-Caruso avatar Fabrizio-Caruso commented on July 3, 2024

@fidergo-stephane-gourichon if you want a specific binary for a specific target and you can't find it, let me know.

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Fabrizio-Caruso avatar Fabrizio-Caruso commented on July 3, 2024

@fidergo-stephane-gourichon the way I support both graphics and non-graphics target is through Cross-lib tiles, which are a sort of virtual tiles. They are mapped to different things depending on the target, sub-target or options.
So my games come with tiles mapped to real graphics objects (inside the /games/xxx/tiles or mapped to specific ASCII characters.
For targets like generic CP/M, Commodore Pet, Commodore CBM 610 and many more the tile is just an ASCII/PETSCII/ATASCII/... character.
For targets with graphics including lots of CP/M targets (e.g., Epson HC-40, HC-80, etc.) a tile can be a sprite or a redefined character.
The game code is totally agnostic of these details.
The magic is done by C macros and by my Python scripts that create target-specific graphics assets.

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Fabrizio-Caruso avatar Fabrizio-Caruso commented on July 3, 2024

@fidergo-stephane-gourichon Some dozens CP/M executales are in the release section )https://github.com/Fabrizio-Caruso/CROSS-LIB/releases). More can be built.

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