Comments (2)
Right now we are only shipping support for the official WebVR API, which is being developed by a consortium of browser vendors. Chrome recently released their beta version of this API, and it works well with cardboard headsets, so this stuff is coming very soon. As these APIs roll out to stable browsers, we are going to let browsers control how true VR content is displayed at a system level.
However I would agree that it would be good to have access to override the player's rendering effect with something of your own. I'll explore whether there is a way to reliably expose this, or whether it is too deep within OVRUI to reliably control.
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A related issue would be that it is unclear where, when, or if we are allowed access to the Player
instance's renderer
in order to add rendering effects and global shaders.
from react-360.
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