Comments (4)
@hansen7 thanks for the suggestion! :)
Could share some more details about your proposed implementation for either of the two methods you mentioned above?
Please be aware that for new features to PyTorch3D we require:
- CPU and GPU implementations
- Comprehensive unit tests and benchmark tests (following the format in the
tests
folder) - All style checks and unit tests must pass
- Any changes to the public API to be discussed first in this issue (i.e please follow the API format from the current
sample_points_from_meshes
function)
As a first step you can also submit a PR with the PyTorch implementation of one of the methods which we can review. Let us know if you have any questions.
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Hi Nikhila Ravi,
If it is not too complicated, it would be great if the current sampling algorithm can have an option to smooth the normals sampled.
Thank you for the great work!
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@williamljb FYI farthest point sampling is now available in pytorch3d in the main branch on GitHub (not yet in a release):
from pytorch3d.ops import sample_farthest_points
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@williamljb FYI farthest point sampling is now available in pytorch3d in the main branch on GitHub (not yet in a release):
from pytorch3d.ops import sample_farthest_points
Great! Thanks!
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