Comments (2)
I think if this is going to be an issue we're better off removing them and re-doing them properly.
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Related Issues (20)
- Can't define a custom ShaderNode in an editor project
- GameObject references on a prefab, to root, aren't persisting
- `GameObject.Network.OwnerId` return `Guid.Empty` for Host on secondary s&box connected user
- SoundHandle.IsPlaying isn't filled out correctly, never goes false after it's done playing
- SoundHandle.Volume isn't consistently applied immediately, sometimes it fades?
- Terry's Irregular Skin Color
- Functions in Sandbox.Utility.Noise don't return values in the correct range
- Terry's Irregular Skin Color HOT 1
- Prefab fails to open if component throws exception in constructor HOT 4
- Scene loading screen stuck forever when playing scene for the first time HOT 1
- Show scene-related save/reload windows when the scene has changes and you try to close s&box or you've pulled in scene changes from git
- Scene changes aren't always reflected in the hierarchy scene list. HOT 1
- Inconsistency between FindMode.Enabled and FindMode.Disabled HOT 1
- Getting Crash very often While Placing asset.party object HOT 4
- Asset thumbnails are rendering weirdly and crash the game HOT 1
- FindMode.InSelf has typo in its description
- Component.Components has wrong description
- Synth voice sounds seem to start erroring after some time
- Make CameraComponent RenderTags and RenderExcludeTags use ITagSet
- List properties start shrinking the more populated your GameObject becomes HOT 1
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