Comments (5)
Fixed it
from sbox-issues.
May be related:
Can't seem to upload my game at all.
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_height.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_explode.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_emissive.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_eyesclosed.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu Not Compiled: maps/gr_beach.vmap.meta (IgnoreCompiledState set for type (asset_metadata))
02:45:53 GameMenu Not Compiled: maps/gr_menu.vmap.meta (IgnoreCompiledState set for type (asset_metadata))
02:45:53 GameMenu Not Compiled: materials/effects/lightcookies/tree_canopy_trans.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: materials/effects/water/water_deform.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: materials/reticle/reticle.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: materials/reticle/reticle_trans.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: models/bots/cogs_animated.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: models/bots/cogs_animated_alpha.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: models/bots/cogs_cloud.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_metal.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_fire_shotgun.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_normal.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_idles.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_opacity.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_incline_correct.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_rough.jpg (IgnoreCompiledState set for type (jpg_asset))
02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_jetpack_poses.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/character_animations/citizenworm_backflip.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_minigun_aim.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/character_animations/citizenworm_backflip_charge.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_radiohold.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/character_animations/citizenworm_baseballbat_hit.fbx (IgnoreCompiledState set for type (fbx_asset))
02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_slide.fbx (IgnoreCompiledState set for type (fbx_asset))
from sbox-issues.
If it's helpful, I do not get any errors loading resource files but I get stuck here
from sbox-issues.
May be related: Can't seem to upload my game at all.
02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_height.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_explode.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_emissive.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_eyesclosed.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu Not Compiled: maps/gr_beach.vmap.meta (IgnoreCompiledState set for type (asset_metadata)) 02:45:53 GameMenu Not Compiled: maps/gr_menu.vmap.meta (IgnoreCompiledState set for type (asset_metadata)) 02:45:53 GameMenu Not Compiled: materials/effects/lightcookies/tree_canopy_trans.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: materials/effects/water/water_deform.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: materials/reticle/reticle.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: materials/reticle/reticle_trans.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: models/bots/cogs_animated.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: models/bots/cogs_animated_alpha.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: models/bots/cogs_cloud.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_metal.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_fire_shotgun.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_normal.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_idles.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_opacity.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_incline_correct.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/bots/materials/phong1_rough.jpg (IgnoreCompiledState set for type (jpg_asset)) 02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_jetpack_poses.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/character_animations/citizenworm_backflip.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_minigun_aim.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/character_animations/citizenworm_backflip_charge.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_radiohold.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu CompileIfNeededAsync took over 30 seconds models/character_animations/citizenworm_baseballbat_hit.fbx (IgnoreCompiledState set for type (fbx_asset)) 02:45:53 GameMenu Not Compiled: models/character_animations/citizenworm_slide.fbx (IgnoreCompiledState set for type (fbx_asset))
I have the same issue, but the uploading is not an issue for me so I think it's unrelated.
from sbox-issues.
Working now! Thanks garry!
from sbox-issues.
Related Issues (20)
- ExecuteInEditor doesn't run OnAwake and OnEnabled when opening the project
- After updating project setting Lobby Size, Quick Play no longer works as expected.
- Error stack trace lines do not match up in files where codegen has occurred
- vmdl_c is not sent to joining client if file size is under 64KB and project is not published
- Triggers can't be simultaneously activated if they have a shared parent with a rigidbody
- Add .sbs/.sbsar support/integration. HOT 1
- Add a maximum bandwidth option.
- Allow developers to report their own "errors" and logs to the backend
- `MorphCollection.Set` restricted in [0,1] range
- Hide the error banner in games for players that do not belong to the organization
- Donβt include `Log.Error` in error percentage
- Disabling the Console on a per game basis
- [Platform] Per player data store. HOT 2
- Divs not updating after a Razor Panel update HOT 1
- [Scene Mesh] Ability to center the origin of a SceneMesh mesh
- no audio HOT 1
- [ShaderGraph] Add nodes for i.vTangentUWs.xyz & i.vTangentVWs.xyz
- Game will not boot in VR mode when running in proton HOT 1
- Servers show Host's friend's nicknames in server player list
- Hitboxes are acting as if they are double the size when using hitboxes from model HOT 1
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