Comments (2)
Hello,
we've spent a considerable amount of time trying to make sure CMake would properly find the correct path in different situations. However we realized that sometimes if the user has two installations (generally one via brew and another via dmg package), conflicts may arise.
Generally it is enough to set the variable SDL_LIBRARY, in the CMake, as below (the most common path where SDL is installed is used here):
SDL_LIBRARY:STRING=/usr/local/lib/libSDLmain.a;/usr/local/lib/libSDL.dylib; -framework Cocoa
This should work. Can you try that? I mean, verify if you have the SDL at this same path. Is is very likely that if you look at the CMakeCache you will see this variable with a wrong value. Then you compile it and it should work.
from arcade-learning-environment.
Thank you for answering so quickly, you were right on the spot!
I found the string you were talking about in CMakeCache.txt and indeed it was using an SDL framework (not brew) so instead of manually fixing it (in several locations in the file) I just removed the (old) SDL framework and re-run cmake from scratch and now everything is working!
Excpet that now I have a new issue...
from arcade-learning-environment.
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