Comments (3)
There are a few ways to do this. The simplest is to use the DispatchQueue
to remove the node asynchronously on the main thread at some future time.
At the bottom of the didTapScreen
method in ViewController.swift
add the following block
DispatchQueue.main.asyncAfter(deadline: .now() + 10, execute: {
print("removing bullet")
self.removeNodeWithAnimation(bulletsNode, explosion: false)
})
Replace 10 with how many seconds you'd like the bullets to disappear after.
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Alternatively, checkout the bullets-disappear branch I just pushed up.
from arshooter.
Perfect! To be honest with you, I blanked on that being a way to do it. Thank you
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