Comments (3)
Original comment by Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown):
Also export a 2D image of the 3D garment to use in Tech Packs.
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Original comment by Susan Spencer (Bitbucket: suzynumena, GitHub: Unknown):
'Dummying up' a pattern is demonstrated in this video, I think that part
has been figured out for a while.
https://www.youtube.com/watch?v=-Y_bC0gjoM0
First step is to implement Notch pairs to match Seam Line 1 in one pattern piece to Seam Line 2 a second pattern
piece.
Instruction Marks will be required to define begin and end for gathers and ease. The number of vertices on Seam Line 1 equal the vertices of Seam Line 2 but the actual length of Seam Line 1 and Seam Line 2 might not match (which creates gathers, ease,
Object Marks will be required to match dart legs, tuck edges, pleat edges, and other matching bits and pieces.
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Original comment by Robert Martin (Bitbucket: BadWolflab, GitHub: Unknown):
the biggest blocker on this is getting a sane scripted way to get a quad/tri mesh from an svg outline.
the biggest issue is getting a line of matching verts on either side of a seam. can you dummy up a svg pattern so i can sort it out??
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Related Issues (20)
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- BUG: App is excessively logging debug() messages
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