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fedddddd avatar fedddddd commented on September 25, 2024 1

Sure, I'll add that tomorrow

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fedddddd avatar fedddddd commented on September 25, 2024

Works the same way on pluto, the / character hides messages from the chat

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luffynando avatar luffynando commented on September 25, 2024

I know that i say add the possibility of hiding the message from lua, even when the "/" character is not used, that is to say, dynamically hide

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luffynando avatar luffynando commented on September 25, 2024

thanks for your attention

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fedddddd avatar fedddddd commented on September 25, 2024

I added a function for this, game:onplayersay(entity player, string message, bool teamchat), which can be used as such:

game:onplayersay(function(player, message, teamchat)
    if (message == "!test") then
        player:tell("Hello world")
        return true -- Hides the message
    end
end)

Note that this is a little different from the say notify because it's not executed on the server frame as you can see here, so functions that do damage like suicide, finishplayerdamage, radiusdamage, etc... will not work correctly unless you wrap them like this:

game:ontimeout(function()
    player:suicide()
end, 0)

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luffynando avatar luffynando commented on September 25, 2024

thanks, When do you plan the release date?

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fedddddd avatar fedddddd commented on September 25, 2024

Just released the new version

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