Comments (7)
Sure, I'll add that tomorrow
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Works the same way on pluto, the / character hides messages from the chat
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I know that i say add the possibility of hiding the message from lua, even when the "/" character is not used, that is to say, dynamically hide
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thanks for your attention
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I added a function for this, game:onplayersay(entity player, string message, bool teamchat)
, which can be used as such:
game:onplayersay(function(player, message, teamchat)
if (message == "!test") then
player:tell("Hello world")
return true -- Hides the message
end
end)
Note that this is a little different from the say notify because it's not executed on the server frame as you can see here, so functions that do damage like suicide, finishplayerdamage, radiusdamage, etc... will not work correctly unless you wrap them like this:
game:ontimeout(function()
player:suicide()
end, 0)
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thanks, When do you plan the release date?
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Just released the new version
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