Chelsea Jaggi's Projects
Advent Of Code 2022
:smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more
Chordinated Keyboard is an Android keyboard that takes advantage of multi-touch (chording) and button sequences (huffman codes) to squeeze an entire keyboard into 2-4 easy to press buttons.
Dolphin is a GameCube/Wii emulator, allowing you to play games for these two platforms on PC, with improvements.
Repository of personal settings files.
An API for developing apps to communicate with the M1 via the ASCII protocol
A Material Design Weather Application
VRChat correct proportions, made easy in blender.
Java Wrapper for the Oculus Rift HMD and Sensors
Lightning fast, open-source, < 200kb Android launcher
The open source mesh processing system
VR mod for Minecraft; specifically targetting Oculus Rift, but support for other tech
A natural language, deep learning bot for automated Telegram chat moderation.
Wrapper which allows Windows Oculus games to run on Linux using Wine
OpenVR SDK
OpenVR Advanced Settings Dashboard Overlay
The core libraries, applications, and plugins of the OSVR software platform.
OSVR Leap Motion plugin
Oculus Rift tracking plugin for OSVR.
VNC, RDP, SPICE, and oVirt/RHEV/Proxmox Clients for Android and Blackberry 10
A Unity Standard Shader hack centered around VRChat compatibility.
A simple LaTeX document to keep track of my resume.
TexTools is a UV and Texture tool set for 3dsMax created several years ago. This open repository will port in time several of the UV tools to Blender in python. For more information on TexTool's tools and features see: http://renderhjs.net/textools/blender
A collection of scripts to give a high quality TF2 VR experience, while trimming out features that don't look good in VR.
Android home screen widgets showing future (and past) calendar events and tasks
Tom Chen's personal readme 🙂
A Blender plug-in to facilitate producing game models, namely by baking everything into one atlassed model with Blender's own rendering engine!
Unity C# reference source code.