Comments (2)
Hey! Short answer: should be possible, but I have no particular idea how.
I think that it should work the same as preloading assets for any other purpose (like loading a font before you display the text). If you load each asset once before creating your noa/Babylon scene, then when Babylon loads the textures they'll come from cache instantly.
So my guess is that any existing "image preload" library should work for this. But I haven't tried it and don't know one to recommend.
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Yeah, that worked out. Just using image-preloader
solved the latency issues. Thanks! :D
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