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fenomas avatar fenomas commented on August 16, 2024

Done in b6fefc9

@terrac Hey, please check this in the dev branch if you can, it should address what you asked about for making it possible to target water blocks.

Usage is, you define a function that takes a block ID and returns true/false, and then either pass that function to the raycast method (noa.pick) or set it to be the block highlighting function.

// to target solid blocks and also water
function solidOrWater(id) {
    if (id === waterBlockID) return true
    return noa.registry.getBlockSolidity(id)
}

// to use this function for default block highlighting
noa.blockTargetIdCheck = solidOrWater

// to raycast with this function
var result = noa.pick(pos, dir, distance, solidOrWater)

from noa.

fenomas avatar fenomas commented on August 16, 2024

Closing this, please reopen if the fix doesn't work for you.

from noa.

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