Comments (2)
Thanks you for the information i will go test it out right now.
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i wanted to know if it's possible to add weapons ? tried to add it as a object but it needs a collision file.
you can add objects without collision by doing ignoreCOL = true in the adding function
And to answer your question, yes you can add weapons but it's tricky, you need to make a script to support it.
You can indeed achieve it by adding objects and attaching them to the player (with pAttach for example) and hiding the default weapon (with shader set weapon texture alpha 0, for example). Be careful when setting parent model ID for the object you add, make it something like 1337 or 1942 (I believe).
I haven't done this in a long time, so I don't know exactly how to make the script, but from what I remember the information above should help you ^^
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Related Issues (19)
- One issue HOT 7
- [MTA Issue] Changing an element model forces it to get streamed in even if it's too far away HOT 1
- [Help] Implement new models in gridlist HOT 2
- Skin removed on respawn HOT 2
- Bug: Vehicle upgrades are lost on model change HOT 1
- Newmodel vehicle door & panel states are lost HOT 2
- Some newmodel vehicle features are missing
- Not checking the element-data key during onClientElementDataChange
- can possible add cars in conce system?
- possible to add vehicles to concessionaria? HOT 1
- Game crashes when streamed-in element with custom model is destroyed HOT 2
- Integrate newmodels in Map Editor resource
- Some suggestions HOT 5
- Element models not released by destroyElement (issue?) HOT 1
- DFF/TXD/COL elements created are not being destroyed when the model is freed
- Problem with setElementModel HOT 3
- [Feedback] Share your impressions and creations HOT 7
- Weird behavior with object streaming out & then engineFreeModel HOT 7
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